Resumé

Qualifications
- Strong background in 2D and 3D techniques; including 2D and 3D animation, modeling, rigging, texturing,   
  lighting, concept art, and calligraphy
- Experience in game pipelines, film f/x post-production, live television; involved in workflow planning for both
  long- and short-term projects; working with both large and small teams as well as independently
- Strong attention to detail and well-developed written and verbal communication skills
- Diverse life experience and a well-cultivated imagination

Software
Maya, 3DS Max, Photoshop, After Effects, Premiere, Sketchbook Pro, Shake, Motion, Final Cut Pro, Dreamweaver

Experience
Total Immersion ~ Sept. 2009 - March 2011 ~ Los Angeles, CA
Animator / 3D Artist (Contract)
Project: various
Character, vehicle, and complex object animation; modeling, texturing, and rigging (object, body, face); special effects; video editing; and 2D graphics and overlays for award-winning Augmented Reality campaigns for clients including James Cameron's Avatar, Iron Man 2, Mattel, Deadliest Catch, eBay, US Air Force, Bud Light, Nike, McDonald's, Hot Wheels, Verizon, Usana, WWE, and more.

Brainstorm Edventures ~ April 2009 - Aug. 2009 ~ Los Angeles, CA
Lead Animator
Project: Professor Brainstorm
Rigged, animated, lit, and rendered characters and creatures for all aspects of an educational MMO; including minigames, player avatar and pet actions, cutscenes, website images, and promotional videos.

Meteor Games ~ March 2008 - Feb. 2009 ~ Los Angeles, CA
Character Animator
Project: Twin Skies, Hero Pets, other (unreleased)
Animated cycles (walks, runs, idles, attacks, deaths, etc.) and emotes for player characters, creatures, NPC's, and ambient critters for a fantasy MMORPG and online minigames.

Paranoid US ~ March 2008 ~ Los Angeles, CA
Modeling / Animation (Contract)
Project: Zappos.com "Free" commercial
Modeled and animated 3D elements.

Imaginary Forces ~ Feb. 2008 ~ Los Angeles, CA
Low Poly Modeling / Prop Design / Texturing (Contract)
Project: There.com
Created low geometry prop and boat models and clothing textures.

Filmworks FX ~ Nov. 2007 ~ Santa Monica, CA
Character Animator (Contract)
Project: 100 Million BC
Animated rampaging dinosaurs interacting with live-action plates.

Stardust ~ May 2007 ~ Santa Monica, CA
Character Animation / Rigging / Texturing (Contract)
Project: Sloan "I've Gotta Try" music video
Rigged, textured, and animated biped and quadruped animal characters.

G4 TV ~ Sept. 2006 - April 2007 ~ Los Angeles, CA
On-Air Graphics Artist / Operator
Project: Star Trek 2.0, Attack of the Show, X-Play, others
Created on-air pop-ups, countdown timers, and interactive television mortices utilizing DekoObjex and DekoCast. Operated real time on-air interactive television elements such as graphical mortices and information tickers for both live and pre-taped programs. Updated rating information and Deko scenes for Master Control.

Education
Full Sail - Winter Park, FL
Associate of Science Degree, Computer Animation

The Evergreen State College - Olympia, WA
Bachelor of Arts Degree, Music Studies

Emerson College - Boston, MA
Course of Study: Film, Traditional Animation



 
     

 

Copyright ©2010 Asher Dudley